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Linux-aarch64 (ARM64) Display Driver

 
Version: 560.28.03 BETA
Freigabedatum: 2024.7.23
Betriebssystem: Linux aarch64
Sprache: Deutsch
Dateigröße: 239.43 MB
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Versions-Highlights
Unterstützte
Weitere Infos
  • Updated nvidia-installer to select the NVIDIA open GPU kernel modules by default on systems with GPUs that support both the proprietary and open kernel modules.
  • Fixed a bug that caused GPU driver installation to fail when the system used alternate implementations of the 'tr' utility, such as from the busybox or toybox projects.
  • Fixed a bug that could cause the wrong image format to be used for render pass image clears in Vulkan applications when using a VkImage created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This could lead to rendering corruption, as described in issues such as:
    https://github.com/doitsujin/dxvk/issues/3961
  • Fixed multiple issues that could cause crashes or unexpected behaviors when re-creating an NvFBC capture session.
  • Added support for EGL_KHR_platform_x11 and EGL_EXT_platform_xcb on Xwayland.
  • Fixed a bug that could cause some displays to appear multiple times in the nvidia-settings display layout configuration page on systems with multiple GPUs.
  • Added a PipeWire backend to NvFBC that allows it to work on the Wayland compositors that support screencasting via XDG Desktop Portal. This new interface will be available through an upcoming Capture SDK release.
  • Added support for multiple concurrent clients to NvFBC direct capture.
  • Added reporting of Vulkan information to nvidia-settings control panel.
  • Compiling nvidia-settings from source now requires Vulkan header files to be available.
  • Support DRM-KMS explicit synchronization via the IN_FENCE_FD mode setting property.
  • Support VRR (Variable Refresh Rate) for Wayland on pre-Volta GPUs.
  • Added support for Variable Refresh Rate on notebooks with the open kernel modules.
  • Updated glXWaitVideoSyncSGI() to be more efficient. This reduces frame stutter in some KDE configurations with GSP offload.
  • Fixed a bug that caused OpenGL triple buffering to behave like double buffering.


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